Patch notes 1.5 for Marvel Rivals were just officially released on the Marvel Rivals official website. Let’s break down the new patch for Marvel Rivals. From the arrival of two Fantastic Four members to significant ranked changes and quality-of-life improvements, there’s a lot to cover.
Key Highlights:
- The Thing and Human Torch join the roster
- New convergence map: Empire of Eternal Night: Central Park
- Season 1 splits into S1.0 and S1.5
- Major graphics updates for PC players
- Numerous hero-specific fixes, most notably nerfs for strategists
- Players who purchase the Luxury Battle Pass and redeem all its rewards can now convert any leftover Chrono Tokens for Units at a specific ratio.
- Various Bug fixes can be read about in the full patch notes here
New Content Breakdown:
- Heroes & Skins
- The Thing and Human Torch are now playable
- New costumes for both heroes:
- The Thing: Trench Coat and First Family
- Human Torch: Negative Zone Gladiator and First Family
- Season 1.5 Changes
- Season 1 has been split into S1.0 and S1.5
- Players keep their S1.0 ranks going into S1.5
- New Gold Rank costume rewards:
- Invisible Woman – Blood Shield
- Human Torch – Blood Blaze
- New Crest of Honor will feature distinct designs for Grandmaster, Celestial, Eternity, and Top 500
- Quality of Life Improvements
- Extra 0.5 seconds grace time in overtime
- Improved match loading speeds
- New “Hide Own Name” feature for Diamond III+ players
- Improved AFK detection system
- Better reticle customization storage
Hero Specific Changes
Vanguards
Captain America
- Can now use Living Legend while mid-leap
- Vibranium Energy Saw speed increased (60m/s → 80m/s)
- Ricochet speed increased (100m/s → 150m/s)
- Freedom Charge energy cost reduced (3100 → 2800)
- Sentinel Strike separated from melee attacks
- New melee attack options during shield throw and Charged Aegis
Doctor Strange
- Health reduced (650 → 600)
Groot
- Thornlash Wall range increased (15m → 18m)
Magneto
- Iron Volley damage increased (35 → 40)
- Metallic Curtain changes:
- Energy consumption increased (50/s → 65/s)
- Maximum duration reduced (2s → 1.5s)
Thor
- Removed shared cooldown after Awakening Rune ends
Venom
- Frenzied Arrival knockback changed to 75° inward angle
- Feast of the Abyss energy cost reduced (2800 → 2500)
DPS
Black Widow
- Red Room Rifle magazine increased (8 → 15)
- Electro-Plasma Explosion changes:
- Slow effect reduced (80% → 55%)
- Added 15% Vulnerability effect for 4 seconds
Hawkeye
- Base health increased (250 → 275)
- Blast Arrow changes:
- Projectile damage reduced (20 → 15)
- Spell field damage increased (25 → 32)
- Crescent Slash cooldown reduced (15s → 12s)
- Hunter’s Sight improvements:
- Increased bow draw speed
- Damage multiplier increased (1.2 → 1.35)
Hela
- Nightsword Thorn damage falloff at 30m improved (70% → 80%)
Iron Fist
- Base health increased (250 → 300)
- Jeet Kune Do adjustments:
- Strikes 1, 2, 5 damage reduced (32 → 30)
- Strikes 3, 4 damage reduced (16 → 15)
- Final strike damage reduced (55 → 50)
- Dragon’s Defense cooldown reduction increased (1s → 1.5s)
- Yat Jee Chung Kuen changes:
- Base damage reduced (19 → 10)
- Added 1.7% max health damage per strike
- Harmony Recovery improved:
- Bonus health increased (50 → 150)
- New decay mechanic: 25 health/second after 1s
- Dragon’s Defense max bonus health increased (150 → 200)
Iron Man
- Unibeam damage increased (120/s → 140/s)
- Unibeam (Armor Overdrive) damage increased (180/s → 190/s)
Magik
- Demon’s Rage damage reduced (80/s → 72/s)
- Darkchild energy cost reduced (3700 → 3400)
Mister Fantastic
- Flexible Elongation changes:
- Spell field radius increased (2.5m → 5m)
- Added knockback effect
- Recharge time increased (8s → 10s)
- Brainiac Bounce changes:
- Damage increased (50 → 70)
- Energy cost increased (2800 → 3400)
- New damage decay: 50% reduction at 10m
Moon Knight
- Hand of Khonshu changes:
- Reduced talon falling speed
- Center damage mechanic removed
- Hit damage increased (75 → 150)
Scarlet Witch
- Reality Erasure now grants 100 bonus health
- Health decays at 50/s after ability ends
Spider-Man
- Web-Cluster energize time reduced (3s → 2.5s)
Star-Lord
- Rocket Propulsion max energy increased (1200 → 1800)
Storm
- Wind Blade damage falloff at 30m reduced (70% → 60%)
- Weather Control adjustments:
- Self damage bonus reduced (16% → 12%)
- Ally damage bonus increased (8% → 10%)
- Enhanced Thunder damage reduced (30% → 25%)
Strategists
Adam Warlock
- Quantum Magic changes:
- Damage increased (55 → 60)
- Damage falloff at 40m improved (50% → 60%)
- Soul Bond healing increased (10/s → 15/s)
Cloak & Dagger
- Eternal Bond changes:
- Energy cost increased (3400 → 4000)
- Healing increased (220/s → 250/s)
- Duration reduced (10s → 8s)
- Segment pause reduced (1s → 0.67s)
- Healing effects no longer stack
- Camera control unlocked during ability
- Terror Cape vulnerability increased (20% → 28%)
Invisible Woman
- Invisible Boundary energy cost increased (4000 → 4300)
Loki
- God of Mischief energy cost increased (3400 → 4000)
- Mystical Missile charges increased (10 → 12)
Luna Snow
- Fate of Both Worlds energy cost increased (4000 → 4500)
Team-Up Abilities
Atlas Bond
- Frozen Chi improvements:
- Healing increased (50 → 75)
- Slow effect increased (20% → 30%)
Dimensional Shortcut
- Black Panther and Psylocke changes:
- Rewind Time reduced (5s → 3s)
- Health to blue armor conversion improved (0.5 → 0.8)
Gamma Charge
- Unibeam (Gamma Overdrive) damage reduced (220/s → 200/s)
- Hulk’s Anchor health bonus reduced (150 → 100)
Lunar Force
- New Full Moon effect: Heals Moon Knight for 25 health/s in effect area
Symbiote Bond
- Spider-Man’s Suit Expulsion:
- Duration reduced (4s → 1s)
- 50% damage reduction replaced with invincibility
- Peni Parker’s Armor Expulsion:
- Duration reduced (4s → 2s)
- 50% damage reduction replaced with invincibility
Wow! That’s a lot of changes to digest. I’ll be interested to see how it all plays out. As a Strategist main I both understand how overpowered strategists are in the current meta while also am worried to see many dive agents buffed in addition to the Strategists nerfs. We are definitely entering a new meta. Changes go into affect February 21st.
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